I utilized the lattice tool and bend deformer on the roof pieces for both the main body of the home and the tower, following up with perfecting edge flow on the panels. This was a stylized set piece for a retired wizard.
This project was made in Maya with minimal modification to poly primitives. The task was to remain under a set amount of polys, while using primitives to get an accurate shape and silhouette. This project allowed me to expand my knowledge of model likeness and pre-production modeling.